RTS Battle

November 25, 2008 · Filed Under Gaming · Comment 

In a real battle, you cant change, tactics at any given moment of time, you can suddenly withdraw troops committed to an engagement, nor can you respond to a new set of troops coming at the wrong time.

 

You set out a plan, the first wave, the second, artillery barrages, cavalry charges, and then you tell them, when to attack… I mean, no general gets to click on his troops. I think the over simplification forced on fighting by the way in RTSs work, is really irritating.

 

You should set out your troops in the same manner that a normal gen. would. Send out scouts, to figure out what the other army is using as its units, where they are coming from, and the array yourself in response.

 

AOE II has sort a similar system, but they give you clues in the start of a game, and so instead of being clues for battle, they become just random pieces of info. I think it would be great fun, if you get to research your opponents, research the terrain you’re fighting on, and then plan out the battle.

 

That way, upsets like water loo will be possible.

 

I’ve got an idea for what I shall do, I shall set out alternate commands that I think we should be allowed to give units, or groups.

 

Orders like the patrolling order that you can give in AOE II. Its cool, because you can set your units to patrol, and feel relatively sure that they will take care of things, of course they might die, but then that’s a real risk. Unlike an entire company slipping through.

 

That is another thing that needs to be worked on. The dynamics of a troops organized into bands. Its sort of stupid for pike men grouped with archers to break formation and attack foot soldiers, while the horse is still no where near,  when you actually need them to protect the archers, who will easily kill the footmen….

 

For now.

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