Alien Invaders Review

December 26, 2008 · Filed Under Gaming, Reviews · Comment 

Be the Super Villain take a break from the boring hero in you, and be a ridiculous little alien invader for a change… 30 years on from the original and you aren’t defending earth anymore, you want it flattened.

 

What’s interesting about this game, is not what you do, but how you do it. Basically you fly around earth, destroying people, killing buildings, and spreading despair. You appear like some kind of bully ship, with a bunch of lackeys handing around to do your bidding. Basically you can order other invader ships to do a variety of attacks, on buildings etc. the attacks vary from the general, to the bowling ball attack, where the ships become a single ball, and roll round, flattening everything. But the best is, if you ever feel you cant handle the heat from the earth defenders, then just call for mommy! Yup the mother ship comes in and deals devastating damage to everything, and then leaves, and leaves you to complete the mission. Pretty cool.

 

The way it works, is that you have a limited amount of time in each stage, and a certain mission to complete, everytime you get hit, by some sort of a earth defender you loose a lackey, and that means you take longer to complete missions. There are ways to replenish your time and ships lost… every building you destroy gives you a second back… but the best it, every COW you abduct gives you a whopping 15.

 

The opponents, the armies of earth, are pretty average, and beating them is barely a challenge, the challenge comes from the internet standings incorporated in the game. You do well, to tell about it. This makes the title a little more intense than it would normally be.

 

The biggest problem with the game is that you cant buy all of it, and need to download it from the net, and blah blah… basically not so much fun!

 

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Lara Croft Tome Raider Underworld Review I

December 26, 2008 · Filed Under Gaming, Reviews · Comment 

The game is the second in the ‘new’ Lara Croft series, and first things first, she looks hotter than ever. Developers have worked on her with more love and added detail, to the point where you can actually see her face contort as she says things.

 

The coolest thing about the title, by far is the new combat system. The adrenaline system thingy, is sort of like Max Payne 2’s bullet time, crossed with the Matrix’s force moves. It does the standard slowing down of opponents, and greater effectiveness of the you, but what is really cool, are the moves you can do with the full meter, pretty much one shot kill moves, and they look good too.

 

The other cool thing about the game, is the visuals, the maps are huge, and beautifully designed, really breathtaking material on some levels. Other can be a little drab and boring, but nonetheless it keeps you going. Another really cool thing about the maps is that in the puzzle levels, they’re usually at least two ways of going through it. Basically what that means, is that there is no one single solution to a puzzle, and you can do it your own way.

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Kill All Humans, the Path of Furon Review

December 11, 2008 · Filed Under Gaming, Reviews · Comment 

This is another in the long series of kill all humans games. And yes I’ve played none of them.

 

The game play seems to follow a simple enough, GTA like structure, you go around town blowing up people, buildings and the like. You have missions and stories etc. The screen shots looked impressive but the textures, background elements and things like cars are blocky. A definite take away if your playing on the 360, which should frankly not have any such issues. Crypto himself is really beautiful, and the visual effects are beautiful.

 

Matrix sort of stuff… which may excuse the bad backdrops.

 

The game play involves like I said missions, and lots of killing, with a variety of weapons, using both handheld guns and a brilliantly lit, purple saucer. The guns sound interesting, with a tracer bullet firing anal probe and much more…

 

Another interesting idea is the special abilities crypto has, ranging from being able to stop time, to more, apparently this is an old idea… from the second title in the series.

 

One thing though, that the reviewer didn’t like, was that the game played too much the ones before it, the story elements and game play are repetitive, with boredom a real possibility despite the cool effects.

 

The dialogue though is genuinely funny, and the sound effects are pretty good, with the score coming largely from old B movies.

 

The look they’ve given Crypto makes him seem interesting and suggestive, and with such advanced abilities like time stopping, and the very pleasing prospect of killing people, and bashing things, I think it I’d pick it up. 

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POP on the PS3 concluded

December 2, 2008 · Filed Under Gaming, Reviews · Comment 

So carrying forward the last review…

 

The PS3 POP has changed the way the fighting works too. Instead of the basically button punching, in mindless patterns bit, you now have more delicate combos to aim for. While this makes the game more challenging, it’s not quite as much fun, something I find a little irritating, in a very real way. The game, during combat seems to slow down, and the prince looses almost all his powers. Apparently it becomes somewhat linear based, what ever that means. He’s actually better at blocking than at attacking, and much faster, this is supposed to foster a more precise sort of attacking strategy. It also makes the game run longer and slower. The combat is definitely one of the fames weaker points.

 

Apparently the amount of combat too has been lowered, and you fight in very predictable patterns across similar parts of the world. And have to combat the boss of each level multiple times, which also makes the game a little repetitive.

 

There are fewer puzzles though, something I appreciate, and more run and jump, death, and gravity defying feats, a definite plus as far as I’m concerned. Though the way in which they work has changed a little too, its not quite as structured or fixed as before, and apparently, those moments in which you were suspended in air, wondering what to do next, and then watched yourself fall into the pit, have been eliminated, or atleast, you have other options. But with the game being so elaborate, the tutorials etc. are very long too.

 

The environment and effects, as I’ve said before are a real USP, and anyway, anything tha the PS3 magazine rates with an 8 on 10, has got to be good. If you like POP buy it, if you like Fun, I’d suggest the same course of action.

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