The RTS
So then,
What about the ideal RTS. Well, like I said, it should have the elements of an actual battle, and we should get to be part of it, not some kind of removed chappy, with nothing to really do in the bloody overall plans of the world, with out any immediate agency.
That’s sad, imagine the immense amount of fun you could have, manipulating a character, Never Winter Nights Style, outfitting it before a battle, designing battle plans around it etc. and then choosing the mode of battle, setting out reinforcements and all that. And finally attacking.
I mean each unit has a definite strength in a game, and you use it for a definite reason. The whole period before, when you’re collecting resources and the like, WHY? It serves little or not purpose at all, in the sense that I don’t really enjoy it, it slows down things tremendously and really, really, provides no entertainment, nor is it particularly nerve racking. You’re in a particular surrounding, go collect as much of everything you can. What else is there to do?
I really hate the whole collecting bit… researching techs, well may be, but even that, I think should just be normal when you increase an age, you should get to choose how you want civilization to go, and what kind of researches you want to do, and then proceed.
In fact I think this is a worthy theme. An alternative to the stupidly stereotypical method of building up a stupid army, based on resource collection. There have to be other paradigms in which it can be achieved without the boring-ness of things.
And why should building armies be so slow too. You know that n number of units is the kind of army you want to have… why cant you just have it immediately, so that fighting involves a greater degree of actual in battle strategy so to speak, than just scrambling to have a steady stream of military units to fight?
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