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	<title>StealthGamers</title>
	<link>http://www.stealthgamers.com</link>
	<description></description>
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	<item>
		<title>The conversation II</title>
		<description>M: how do you know, you haven’t used it yet.
 
E: I don’t want to find out, why should I?
 
M: Because you’re using something that’s not as good as something else…
 
E: but its more than sufficient for me
 
M: so you’re gonna be satisfied with less than perfect?
 
E: I’m gonna be satisfied, ...</description>
		<link>http://www.stealthgamers.com/242/</link>
			</item>
	<item>
		<title>The Conversation II</title>
		<description>M: how do you know, you haven’t used it yet.
 
E: I don’t want to find out, why should I?
 
M: Because you’re using something that’s not as good as something else…
 
E: but its more than sufficient for me
 
M: so you’re gonna be satisfied with less than perfect?
 
E: I’m gonna be satisfied, ...</description>
		<link>http://www.stealthgamers.com/the-conversation-ii/</link>
			</item>
	<item>
		<title>A Conversation</title>
		<description>A conversation:
 
M: so why don’t you use Linux?
 
E: well actually I don’t know, why should I?
 
M: because its better…
 
E: in what way
 
M it doesn’t hang, it doesn’t get viruses, its easy to use, its smarter than windows and osx, and in general just better.
 
E: my system doesn’t hang either, I ...</description>
		<link>http://www.stealthgamers.com/a-conversation/</link>
			</item>
	<item>
		<title>RTS: Garrison Warfare</title>
		<description>Alright, now for the details of the garrison style fighting.
 
So basically what happens is, you either have one or multiple cities. Each of them will have a garrison. Now, the point of having a city and a garrison, is that you can use the city structure as a part of ...</description>
		<link>http://www.stealthgamers.com/rts-garrison-warfare/</link>
			</item>
	<item>
		<title>NEW RTS Military Strategy</title>
		<description>Alright, so now to the actual fighting. 
 
Now first of all, we must realise, than an army, or a standing army, does not really come into existence till pretty late in human history. So for civilizations, or players in the  earlier stages of human development, a percent of the population ...</description>
		<link>http://www.stealthgamers.com/new-rts-military-strategy/</link>
			</item>
	<item>
		<title>Military and the ideal RTS</title>
		<description>Alright, so to get to what I was really trying to say about military strategy in a game. 
 
The way I see it, a target, in terms of what Caesar 3 sets down should be given us, in the beginning of the game. Now either we can be given a ...</description>
		<link>http://www.stealthgamers.com/military-and-the-ideal-rts/</link>
			</item>
	<item>
		<title>RTS Military Strategy</title>
		<description>
I know, the last blog I wrote, would suggest a piece about how the ideal RTS would deal with battle, but instead, I’m going to digress, and talk about how RTSs deal with the issue right now.
 
There are basically three kinds of battles that RTSs engage in, one is in ...</description>
		<link>http://www.stealthgamers.com/rts-military-strategy/</link>
			</item>
	<item>
		<title>Returning to the Idea RTS</title>
		<description>Returning to my earlier RTS bit.
 
Lets see, I begin to see why its not been done yet. Basically, the idea is to create the illusion of comprehensive control of the city, or state, or whatever it is. 
 
Plus it becomes too easy, using any of the existing gaming systems to ...</description>
		<link>http://www.stealthgamers.com/returning-to-the-idea-rts/</link>
			</item>
	<item>
		<title>I Still Wish I Could Loose!</title>
		<description>So to continue on my looserish or loose favouring rant... I really don’t get it. Is competition really that big a part of our lives today that a sub-par score just wont do? I mean we are supposed to be gaming for fun right? 
 
Its weird in games like counterstrike ...</description>
		<link>http://www.stealthgamers.com/i-still-wish-i-could-loose/</link>
			</item>
	<item>
		<title>Can I Loose? Please!</title>
		<description>So another thing about gaming, that is interesting, is the fact of the only choice you have, to play or not to play. Once you’ve made that choice, there’s really not much free will you have left, assuming of course that you want to win the game. 
 
First I’d like ...</description>
		<link>http://www.stealthgamers.com/can-i-loose-please/</link>
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