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	<pubDate>Wed, 19 Nov 2008 12:54:02 +0000</pubDate>
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			<item>
		<title>The conversation II</title>
		<link>http://www.stealthgamers.com/242/</link>
		<comments>http://www.stealthgamers.com/242/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 12:53:26 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Linux]]></category>

		<category><![CDATA[OSX]]></category>

		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/242/</guid>
		<description><![CDATA[M: how do you know, you haven’t used it yet.
 
E: I don’t want to find out, why should I?
 
M: Because you’re using something that’s not as good as something else…
 
E: but its more than sufficient for me
 
M: so you’re gonna be satisfied with less than perfect?
 
E: I’m gonna be satisfied, isn’t that what we’re trying [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: how do you know, you haven’t used it yet.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: I don’t want to find out, why should I?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: Because you’re using something that’s not as good as something else…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: but its more than sufficient for me</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: so you’re gonna be satisfied with less than perfect?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: I’m gonna be satisfied, isn’t that what we’re trying to get to anyway… satisfaction?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: but…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Well, we backed and forthed like this for a bit, until we got to an impasse, I’ve never had any reason to shift to linux, but I’ve never had any reason not to, and yes it is better, cheaper, more democratic, and all in all, an upgrade. But for me, it would mean unfamiliarity, change, things going wrong that I don’t understand, and lot else. And the question remained, why?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">It was much later, last night actually, that I found out why Linux is not the most popular OS… </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">I was talking to a couple of friends, one of them, G, has messed up his computer. It boots, and then hangs, almost simultaneously. He was asking the resident super tech geek M, what to do. M being different to the one above, who if you haven’t yet guessed, is a woman. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">This M told G that the only option he had was to format his disk, and re-install the OS. I chipped in with the best place to buy a pirated CD from. But G was slightly unconvinced about using illegal software… so I suggested Linux. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M Liked the idea, in fact he even suggested a couple of distributions he had, and it seemed pretty good, until…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M(the tech geek) : what do you use the computer for?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">G: well, writing, movies, and I don’t know… music</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: you don’t play games or anything do you?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">G: well… sometimes, actually yeah I do.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: well Linux doesn’t run games.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">So now all I have to do, is tell the initial M about my discovery. That will take sometime, she doesn’t speak to me anymore. I thought it was because I still windows, but it turns out its because I respect tailors.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.stealthgamers.com/242/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Conversation II</title>
		<link>http://www.stealthgamers.com/the-conversation-ii/</link>
		<comments>http://www.stealthgamers.com/the-conversation-ii/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 12:52:40 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=240</guid>
		<description><![CDATA[M: how do you know, you haven’t used it yet.
 
E: I don’t want to find out, why should I?
 
M: Because you’re using something that’s not as good as something else…
 
E: but its more than sufficient for me
 
M: so you’re gonna be satisfied with less than perfect?
 
E: I’m gonna be satisfied, isn’t that what we’re trying [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: how do you know, you haven’t used it yet.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: I don’t want to find out, why should I?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: Because you’re using something that’s not as good as something else…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: but its more than sufficient for me</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: so you’re gonna be satisfied with less than perfect?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: I’m gonna be satisfied, isn’t that what we’re trying to get to anyway… satisfaction?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: but…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Well, we backed and forthed like this for a bit, until we got to an impasse, I’ve never had any reason to shift to linux, but I’ve never had any reason not to, and yes it is better, cheaper, more democratic, and all in all, an upgrade. But for me, it would mean unfamiliarity, change, things going wrong that I don’t understand, and lot else. And the question remained, why?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">It was much later, last night actually, that I found out why Linux is not the most popular OS… </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">I was talking to a couple of friends, one of them, G, has messed up his computer. It boots, and then hangs, almost simultaneously. He was asking the resident super tech geek M, what to do. M being different to the one above, who if you haven’t yet guessed, is a woman. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">This M told G that the only option he had was to format his disk, and re-install the OS. I chipped in with the best place to buy a pirated CD from. But G was slightly unconvinced about using illegal software… so I suggested Linux. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M Liked the idea, in fact he even suggested a couple of distributions he had, and it seemed pretty good, until…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M(the tech geek) : what do you use the computer for?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">G: well, writing, movies, and I don’t know… music</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: you don’t play games or anything do you?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">G: well… sometimes, actually yeah I do.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: well Linux doesn’t run games.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">So now all I have to do, is tell the initial M about my discovery. That will take sometime, she doesn’t speak to me anymore. I thought it was because I still windows, but it turns out its because I respect tailors.</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>A Conversation</title>
		<link>http://www.stealthgamers.com/a-conversation/</link>
		<comments>http://www.stealthgamers.com/a-conversation/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 15:35:10 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[X]]></category>

		<category><![CDATA[Linux]]></category>

		<category><![CDATA[upgrades]]></category>

		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=238</guid>
		<description><![CDATA[A conversation:
 
M: so why don’t you use Linux?
 
E: well actually I don’t know, why should I?
 
M: because its better…
 
E: in what way
 
M it doesn’t hang, it doesn’t get viruses, its easy to use, its smarter than windows and osx, and in general just better.
 
E: my system doesn’t hang either, I don’t connect to the net, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">A conversation:</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: so why don’t you use Linux?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: well actually I don’t know, why should I?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: because its better…</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: in what way</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="yes;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M it doesn’t hang, it doesn’t get viruses, its easy to use, its smarter than windows and osx, and in general just better.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: my system doesn’t hang either, I don’t connect to the net, so I don’t care about viruses, Windows is just smart enough for me to use, and in all, I cant quite see any thing wrong in windows.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: but linus is better</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: but I don’t really need something better.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: but why use something that is worse, if you can have something better.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: because I already have something, which is good enough for me, I don’t see the point of investing in getting something that I don’t really need, and am unfamiliar with.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: well its free</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: its still not on my computer already</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: you’re just lazy</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: no I have better things to do</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: like what?</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: end this conversation.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: but why cant you use Linux</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: I don’t see the point of it</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">M: its better</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">E: but it may not be more appropriate</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><em><span style="small;"><span style="Times New Roman;">The conclusion to this fascinating conversation later</span></span></em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>RTS: Garrison Warfare</title>
		<link>http://www.stealthgamers.com/rts-garrison-warfare/</link>
		<comments>http://www.stealthgamers.com/rts-garrison-warfare/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 04:42:59 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[RTS]]></category>

		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=236</guid>
		<description><![CDATA[Alright, now for the details of the garrison style fighting.
 
So basically what happens is, you either have one or multiple cities. Each of them will have a garrison. Now, the point of having a city and a garrison, is that you can use the city structure as a part of the war fare tactic. For [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Alright, now for the details of the garrison style fighting.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">So basically what happens is, you either have one or multiple cities. Each of them will have a garrison. Now, the point of having a city and a garrison, is that you can use the city structure as a part of the war fare tactic. For example things like city walls, embattlements etc. can be brought into play. Multiple gates, and their positions, and other stuff…. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Basically, you can design your city… or at least its defenses. So you can place cities against mountains, or near rivers, etc. and use the terrain tactically as well. You can design the city to provide for things like emergency get aways, and trap doors to attack beseiging armies etc. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">In actual battle, you will have a slight advantage, in that you can set up various buildings like hospitals etc. which will be more efficeint than theif field equivalents, which is obvioulsy what the opponents will have to use. But you wont be able to call on reinforcements, or will have some other disadavantage. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">In battle itself you will have many more options, that of hiding behind your walls, that of going out to meet the army. That of abandoning the city. Or of cutting losses, by leaving only a small force behind, and sending the others of to anotehr settlement, or the next best thing. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Battles itself willl be handles along similar lines to a regular field engagement, except you will have walls, and the rest of the city to work with…</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>NEW RTS Military Strategy</title>
		<link>http://www.stealthgamers.com/new-rts-military-strategy/</link>
		<comments>http://www.stealthgamers.com/new-rts-military-strategy/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 15:50:42 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[RTS]]></category>

		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=234</guid>
		<description><![CDATA[Alright, so now to the actual fighting. 
 
Now first of all, we must realise, than an army, or a standing army, does not really come into existence till pretty late in human history. So for civilizations, or players in the  earlier stages of human development, a percent of the population itself would have to be [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Alright, so now to the actual fighting. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Now first of all, we must realise, than an army, or a standing army, does not really come into existence till pretty late in human history. So for civilizations, or players in the<span style="yes;">  </span>earlier stages of human development, a percent of the population itself would have to be the army, and be conscripted much like militia might be. So they’ll be for some time, no really specialized warriors, meaning that focused, and well trained sorts of companies will not exist, and in truth, aggressive warfare will be rather pointless.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Anyway, if the ‘quota’ of a player is limited to this level of under-development, then his army will consist of peasant, badly trained and weak.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">But then there is a point when the army becomes a specialized group in society. Now these people are fun… the army will contain of trained soldiers, and research will allow you to increase the variety of units<span style="yes;">  </span>you have, and their abilities etc. pretty much like standard RTS armies today. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">But the army will be divided into two sets of fighters, the first will be the garrison, a group of defensive warriors for your city. And the second will be the standing army. The garrison becomes important, because if you have multiple cities. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">They are basically for defensive tactics… though they can be sent out with the standing army in time. But having a set of garrisoned soldiers and specific defensive tactics can be very interesting. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The second kind of army, will the field, or aggressive army, these will naturally work differently, with different units, and requiring much else. Plus when you choose to fight with the field army, you will have a very different battle scenario, and different tactics to follow.</span></p>
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		<title>Military and the ideal RTS</title>
		<link>http://www.stealthgamers.com/military-and-the-ideal-rts/</link>
		<comments>http://www.stealthgamers.com/military-and-the-ideal-rts/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 16:09:18 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[concept]]></category>

		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=232</guid>
		<description><![CDATA[Alright, so to get to what I was really trying to say about military strategy in a game. 
 
The way I see it, a target, in terms of what Caesar 3 sets down should be given us, in the beginning of the game. Now either we can be given a fixed amount of time to [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Alright, so to get to what I was really trying to say about military strategy in a game. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The way I see it, a target, in terms of what Caesar 3 sets down should be given us, in the beginning of the game. Now either we can be given a fixed amount of time to achieve this target, or we should be racing both to fulfill our quotas. If we are racing each other to fill the quota, then it might be interesting to allow players to choose their own quotas.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The quota might be like a status in the game, like industrial age, 6 level military, 8 science… etc. and so much capital… or liquid assets for army building. This will make things interesting, because if a players set themselves different targets of civ, and compete with each other, when setting the target itself, players will have to think. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">A player might set a really low quota for himself, in the hope of catching his opponent early, unaware, but if the other opponent plays faster, even if he does not complete his quota at the end of the session of resource collection, he might still have the advantage. And if one sets himself a really high quota, he might suddenly find himself having to fight, without really preparing for it.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The quota might also be a steady ‘income’ for the city or state, from what ever it does to collect resources. So then the quota would have to be three things… first would be the level of research, then the amount of resource collected, and then the ‘income.’</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">So anyway, once one of the players attains his quota, the next step is the battle. Now if you have the resources you’re supposed, it will mean that you can support a particular size and kind of army. Like if you haven’t done any maritime research, you cant have a navy. So then you set about choosing an army. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The ‘income’ has been included because an army when on campaign will still need some sort of an economic resource. Plundering of course counts. And also an army would treat economics very differently, it wouldn’t build ‘town centres’ to start with. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Anyway the army, and how it works will be dealt with later.</span></p>
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		<title>RTS Military Strategy</title>
		<link>http://www.stealthgamers.com/rts-military-strategy/</link>
		<comments>http://www.stealthgamers.com/rts-military-strategy/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 13:08:01 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[RTS]]></category>

		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=230</guid>
		<description><![CDATA[
I know, the last blog I wrote, would suggest a piece about how the ideal RTS would deal with battle, but instead, I’m going to digress, and talk about how RTSs deal with the issue right now.
 
There are basically three kinds of battles that RTSs engage in, one is in the open field, so to [...]]]></description>
			<content:encoded><![CDATA[<p><span style="EN-US;"><span style="small;"><span style="Times New Roman;"></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">I know, the last blog I wrote, would suggest a piece about how the ideal RTS would deal with battle, but instead, I’m going to digress, and talk about how RTSs deal with the issue right now.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">There are basically three kinds of battles that RTSs engage in, one is in the open field, so to speak, the other happens at the city walls of the opponent, and the third at your own city walls. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">The battles in open fields rarely ever happen, and if they do, rarely are deliberate engagements, but usually are the result of two marching armies meeting each other en route to the opposing city walls. Of course this is very unreal, considering that open battles are more fun, and provide better chances for strategy etc… anyway, in battles of this sort, the outcome is seems is decided by which sort of unit sees which sort of unit first… and the amount of strategy is very limited</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">Then come the battles outside city walls. These I find are even worse, in terms of fairness, or reality quotient, assuming that such a thing even exists. Battles around cities are fought by garrisons, and city defenses are sort of par to of the design of the very city. But in all the games that we play, the very option of building a city defenses is false… in fact many games that we play, don’t even give the option of a fortified city anymore. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">And its sad, because epic, and desperate battles for a city are essential… </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;">Actually this brings me back, to my initial point, that I made very unsubstantially in the beginning, simply that games need to deal with battle and building separately the two cannot be dealt with by the same enterprise. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"> </p>
<p></span><span style="EN-US;"><font size="3"></p>
<p class="MsoNormal" style="0in 0in 0pt;"> </p>
<p></font></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"> </p>
<p></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"> </p>
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		<title>Returning to the Idea RTS</title>
		<link>http://www.stealthgamers.com/returning-to-the-idea-rts/</link>
		<comments>http://www.stealthgamers.com/returning-to-the-idea-rts/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 12:42:39 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[gaming psychology]]></category>

		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=228</guid>
		<description><![CDATA[Returning to my earlier RTS bit.
 
Lets see, I begin to see why its not been done yet. Basically, the idea is to create the illusion of comprehensive control of the city, or state, or whatever it is. 
 
Plus it becomes too easy, using any of the existing gaming systems to actually build a game in [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Returning to my earlier RTS bit.</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Lets see, I begin to see why its not been done yet. Basically, the idea is to create the illusion of comprehensive control of the city, or state, or whatever it is. </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Plus it becomes too easy, using any of the existing gaming systems to actually build a game in any way. </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">I will therefore make a suggestion, MARRY CAESAR 3 WITH CHESS. That would be a good RTS game. Caesar 3 itself has a mockery of battle for battle, I mean all it asks you to do is create a steady stream of soldiers, and in fact, even that is limited, and you have to depend on wall towers! but what the game has managed to do, and done very well, is set up a challenging urban development puzzle. The whole trade bit, where resource collection is based, very really, on collection of capital, be it from trade, or human capital, or infrastructure, and you are judged, or have to achieve certain amounts of all of the above, to get to the next level.</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">I’ve already suggest SIM CITY 4 in the past, and that too would fit the bill perfectly. So then, assuming you have a good city in place, what about the army? And defence and the rest of that?</span></span></span></p>
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		<title>I Still Wish I Could Loose!</title>
		<link>http://www.stealthgamers.com/i-still-wish-i-could-loose/</link>
		<comments>http://www.stealthgamers.com/i-still-wish-i-could-loose/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 04:50:44 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[X]]></category>

		<category><![CDATA[gaming psychology]]></category>

		<category><![CDATA[loosing]]></category>

		<category><![CDATA[Splinter cell]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=226</guid>
		<description><![CDATA[So to continue on my looserish or loose favouring rant&#8230; I really don’t get it. Is competition really that big a part of our lives today that a sub-par score just wont do? I mean we are supposed to be gaming for fun right? 
 
Its weird in games like counterstrike when you get a single [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">So to continue on my looserish or loose favouring rant&#8230; I really don’t get it. Is competition really that big a part of our lives today that a sub-par score just wont do? I mean we are supposed to be gaming for fun right? </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Its weird in games like counterstrike when you get a single head shot and then just die, or spend an entire round hidden up in some corner, waiting for a victim… you know in typical sniper style people don’t get what you’re doing. Is it really that important to run after kills? If all I’m trying to do is have fun, then that’s all I’m trying to do…</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">If I find it interesting to build 20 ornagers and have them mow down a forest, while my woodcutters do nothing, is that really all that big a deal? I don’t get it… why aren’t we allowed to be weird, and slightly irrational when we play a game? </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Its really not fair!</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">I mean most games are bad parodies of realities, specially in the FPS format, so then if I want to have some fun and just get myself killed as I try to at least play the character with some amount of dignity what is the bid deal?</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">For example when I Splinter Cell, I find it virtually impossible to actually pull of the whole stealth bit, and instead try Rambo mode… the game wont let me. In fact most games don’t let you do most of what you want to… which brings me to the topic of my next blog… but then you’ll have to wait for that, because I’m not yet sure what I want to say.</span></span></span></p>
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		<title>Can I Loose? Please!</title>
		<link>http://www.stealthgamers.com/can-i-loose-please/</link>
		<comments>http://www.stealthgamers.com/can-i-loose-please/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 04:41:01 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[concepts]]></category>

		<category><![CDATA[gaming psychology]]></category>

		<category><![CDATA[Hitman]]></category>

		<category><![CDATA[loosing]]></category>

		<category><![CDATA[NFS]]></category>

		<category><![CDATA[RTS]]></category>

		<category><![CDATA[winning]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=224</guid>
		<description><![CDATA[So another thing about gaming, that is interesting, is the fact of the only choice you have, to play or not to play. Once you’ve made that choice, there’s really not much free will you have left, assuming of course that you want to win the game. 
 
First I’d like to qualify my statement. Okay, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">So another thing about gaming, that is interesting, is the fact of the only choice you have, to play or not to play. Once you’ve made that choice, there’s really not much free will you have left, assuming of course that you want to win the game. </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">First I’d like to qualify my statement. Okay, now I know there are games that let you make some very significant choices. As an RTS fan, I cannot but acknowledge that, of course the choice between training horsemen, pikemen or bowmen is very important, as is the choice between collecting gold, wood or food, or gems, or whatever it is the game requires you to do. </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Even FPS games give you a choice, you can either go through the front door, or the sewers or the back door… or I don’t know, the roof maybe. Sports games give you choice too, the team you want to play with, how you want to play with it. I mean you can make someone like yourself become the star of the NBA. The only thing that you cant choose, and this is common to all games…</span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">Is to loose. There is no game, at least none that I know of where if you pursue a strategy with any goal other than winning in mind that you can be successful. I mean I know what I’m arguing for is kind of stupid… to say that you want to play a game to loose it, is not exactly intelligent… </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">What I’m complaining about is the simple, singlemindedness with which we are required to pursue this goal. There are no hasty beatings of the retreat… no changes in strategy… to use analogy from the economic world, as a gamer the only goal you are allowed to have is that of profit maximization… even in economics one can try risk minimization, or underselling etc. </span></span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="Times New Roman;"> </span></span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="EN-US;"><span style="small;"><span style="Times New Roman;">So I’m not saying I want to loose… just that sometimes we should be allowed to choose what it means to win. In Racing games a third place should be acceptable… the insistence on a win before the game allows us to proceed is kind of irritating.</span></span></span></p>
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