NEW RTS Military Strategy

November 17, 2008 · Filed Under Gaming · Comment 

Alright, so now to the actual fighting.

 

Now first of all, we must realise, than an army, or a standing army, does not really come into existence till pretty late in human history. So for civilizations, or players in the  earlier stages of human development, a percent of the population itself would have to be the army, and be conscripted much like militia might be. So they’ll be for some time, no really specialized warriors, meaning that focused, and well trained sorts of companies will not exist, and in truth, aggressive warfare will be rather pointless.

 

Anyway, if the ‘quota’ of a player is limited to this level of under-development, then his army will consist of peasant, badly trained and weak.

 

But then there is a point when the army becomes a specialized group in society. Now these people are fun… the army will contain of trained soldiers, and research will allow you to increase the variety of units  you have, and their abilities etc. pretty much like standard RTS armies today.

 

But the army will be divided into two sets of fighters, the first will be the garrison, a group of defensive warriors for your city. And the second will be the standing army. The garrison becomes important, because if you have multiple cities.

 

They are basically for defensive tactics… though they can be sent out with the standing army in time. But having a set of garrisoned soldiers and specific defensive tactics can be very interesting.

 

The second kind of army, will the field, or aggressive army, these will naturally work differently, with different units, and requiring much else. Plus when you choose to fight with the field army, you will have a very different battle scenario, and different tactics to follow.

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